So starting this week we'll be posting weekly updates on what's going on here at Broken Walls. The Dev Diary will updated more frequently and some new additions will be included. More news, more games, more development and less walls.
Let's catch up on the big topics at hand, Dream.Build.Play. and Abuga. First, here's a description for the game.

Description:
Bringing back the old-school frustrations of platform games, "Abuga" delivers 10 fun and possibly frustrating levels that vary between short and quick and not so short and quick.
Play as Abuga, who gets teleported to a strange place, while fast asleep wearing a bowl on his head (go figure), by some unknown entity. He awakens, lost and curious, and wonders how he got to such a strange place or if he's still dreaming. Abuga must find his way back while jumping spike traps, charging through enemies using his bowl on his head, sliding and jumping along walls, dodging hazardous objects and much more while some...thing keeps watch. Can Abuga find his way back home?
So be on the look out for Abuga in Dream.Build.Play. and no matter the outcome I plan to enhance the game for a full Xbox360 and PC release.
The contest requires a video of gameplay and overall what the game has to offer, so that will be uploaded to YouTube between today and tomorrow so look out for that or our announcement of it if anything.
Some quick news about An Indie Game, there will be a big update for Android and the Windows Phone port will be submitted for approval next week. More info on An Indie Game and Abuga can be found here.
For those of you who remember, we did submit An Indie Game to the Amazon Appstore and unfortunately it was rejected for supporting Android's In-App Purchasing feature, how lame right? Well no worries, instead of taking this negatively I decided to create an Amazon edition of the game, more details to follow that next week.
So that's it for this weeks update, see you next week for more news.